After a couple of week of PSX/PS2-era Armored Core marathon, I feel obliged to make this; a simple mission which is a semi-recreation of the last 3 encounters with Nine-Ball in AC:Master of Arena (I've done my best to keep spoilers at minimum but your spoiler may vary) with mostly vanilla VT contents, along with a surprise™. Installation: extract to the root \VectorThrust folder. Known issue: enemies still use random taunt voices, may take some time to fix since I'm still figuring how to set unit voice to none.![Nine-Breaker]()
After a couple of week of PSX/PS2-era Armored Core marathon, I feel obliged to make this; a simple mission which is a semi-recreation of the last 3 encounters with Nine-Ball in AC:Master of Arena (I've done my best to keep spoilers at minimum but your spoiler may vary) with mostly vanilla VT contents, along with a surprise™. Installation: extract to the root \VectorThrust folder. Known issue: enemies still use random taunt voices, may take some time to fix since I'm still figuring how to set unit voice to none.

After a couple of week of PSX/PS2-era Armored Core marathon, I feel obliged to make this; a simple mission which is a semi-recreation of the last 3 encounters with Nine-Ball in AC:Master of Arena (I've done my best to keep spoilers at minimum but your spoiler may vary) with mostly vanilla VT contents, along with a surprise™. Installation: extract to the root \VectorThrust folder. Known issue: enemies still use random taunt voices, may take some time to fix since I'm still figuring how to set unit voice to none.